A cloud of dust hovers over a train of Conestoga wagons. From the bow of the leading wagon, a woman in a plain brown dress examines the land alongside a creek. As a Quaker minister, she has been divinely guided to steer her congregation south along the Great Wagon Road towards the backcountry of Virginia. They are in pursuit of new land, intending to construct a meeting house that will serve as the spiritual center of their new community.
A dim fire burns at the center of a longhouse. A dancer, with a tortoise shell rattle in each hand, slowly circles the flames. He sports a grotesque wooden mask featuring bulging eyes, swollen lips, and long, stringy hair. The British fathers have brought evil spirits, along with sickness and death, from across the water. The dancer's goal is to expel one such spirit from the tribe's sachem, who lies feverish and unresponsive at the fire's edge.
A Jesuit priest, dressed in a long, black robe and a wide-brimmed hat, stands overlooking what once was a thriving mission. The Society of Jesus arrived in the new world over a century ago and lived among the Wendat in an attempt to bring them salvation. This led to the creation of a hybrid of Catholicism and animism, which may have been met with disapproval by both parties. Now, this new religion and the Wendat population are dwindling due to the impact of European diseases. Similarly, the number of Jesuits in the new world is also decreasing, seemingly tied to the fate of the people they endeavored to save.
These are the theists of Forts & Frontiers. By combining a nationality and a background, players can create unique callings such as English Ministers, French Priests, Indian Shamans, and more.
You can find specific theist callings in the table below. If you can’t find the right combination for your character concept, consult with your Game Master. Together, you can determine whether your idea fits the story you’re both trying to tell.
| Calling | Nationality | Background |
|---|---|---|
| Minister | English | Born Free, The New World |
| Priest | French | The New World |
| Medicine Man / Woman | Hadenosaunee, Wendat, etc | Born Free |
| Shaman | Hadenosaunee, Wendat, etc | Born Free |
Weapons: None
Tools: Choose writing tools or musical instrument
Saving Throws: Wisdom, Charisma
You begin with the following equipment along with any additional equipment provided by your background: