Forts & Frontiers is a historical roleplaying game based on Dungeons & Dragons 5th Edition (5e). It allows GMs and players to experience the Northeastern Woodlands during the 17th and 18th centuries from the diverse and often conflicting perspectives of the people of the time: British, French, and other European settlers; Wendat, Haudenosaunee, and other Indian nations; those striving to create new ways of life; and those striving to preserve existing ways.
Forts & Frontiers focuses on exploration, not expertise. We are not experts on the period, and neither do you need to be. The rules contained herein augment the standard 5e fantasy rules to provide GMs and players with a framework for telling a wide range of stories set in 17th and 18th century North America, from historically accurate ones to the historically fantastic.
To get the most out of Forts & Frontiers, GMs and players must apply some rigor to gameplay. Stereotypes and media tropes have no place at the table. Modern mores and notions of civility should be set temporarily aside—by characters, of course, not players.
For instance, the Wendat believed that death diminished the spiritual strength of the tribe and that killing or capturing members of rival tribes replenished that strength. On the other hand, the Jesuits believed that the Wendat were "sauvages" who needed to be brought to Christ to be saved. These beliefs do not match those we hold today, but they were firmly held by the people of the time.
We encourage you to respectfully lean into the period, explore, and tell stories that are far removed from our modern world.